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Why The Longing Takes Four Hundred Days to Play

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Time’s a funny thing, isn’t it? We’ve got so much of it and yet it never feels like enough. So many games are about time, and they’ve all got different ways of using it to motivate and manipulate players – but what’s the underlying truth behind the way video games use chronology?

To find out, The Architect is going to have to go deep, deep underground to play with a little game called The Longing which, as the name may imply, is very very long indeed.

Check out Grace Lee! https://www.youtube.com/c/WhatsSoGreatAboutThat/featured

You Saw:

The Longing (2020)
A Hat In Time (2017)
Overwatch (2015)
Starcraft 2 (2012)
Super Mario Bros (1985)
Undertale (2015)
Super Mario Galaxy 2 (2010)
Wonderful 101 (2013)
Super Metroid (1994)
Time Limit (1983)
Rayman Legends (2013)
Pikmin (2001)
Mass Effect 2 (2010)
Portal (2007)
Mirror’s Edge (2009)
Verlet Swing (2018)
Spelunky (2008)
Sonic Mania (2017)
Outer Wilds (2019)
Monster Train (2020)
Minit (2018)
Sexy Brutale (2017)
Megaman 11 (2018)
Braid (2008)
Quantum Leage (2020)
Hitman 2 (2018)
Team Fortress 2 (2007)
Animal Crossing New Horizons (2020)
Time Clickers (2015)
Adventure Capitalist (2014)
Cookie Clicker (2013)
Forager (2019)
Universal Paperclips (2017)
Factorio (2020)
Satisfacotry (Early Access)
Super Mario 64 (1996)
The Elder Scrolls 5: Skyrim (2011)
Slay The Spire (2019)
Horizon Zero Dawn (2017)
TitanFall 2 (2016)
Fall Guys (2020)
Runescape (2004)
Breath Of The Wild (2017)
Vanquish (2010)
Return of the Obra Dinn (2018)
Final Fantasy 14 (2010)
RAID: Shadow Legends (NO NO I REFUSE TO LOOK AT THIS GAME ANY MORE THAN I HAVE DONE)
Control (2019)

Video transcription:

Tags:

Games,Video Games,Gaming,PC Gaming,Adam,Adam Millard,Architect,AoG,Architect of Games,Review,Analysis,Game Design,Longest Games,Shortest Games,Incremental Games,Time Travel,Time Loops,Spelunky,Adventure Capitalist,The Longing,Pikmin,Overwatch,Grinding,Ending,Outer Wilds,The Outer Wilds,Time Limit,Speedrunning,Speedrun

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