Evolution of Role-Playing Games 1975-2020
1979 Akalabeth: World of Doom
1981 Ultima I: The First Age of Darkness
1982 Dungeons of Daggorath
1983 Ultima III: Exodus
1984 The Black Onyx
1986 Miracle Warriors: Seal of the Dark Lord
1987 Dungeon Master
1988 Pool of Radiance
1989 Phantasy Star II
1990 Eye of the Beholder
1991 Might and Magic III: Isles of Terra
1992 Ultima Underworld
1993 Lands of Lore: The Throne of Chaos
1994 The Elder Scrolls: Arena
1995 Chrono Trigger
1996 Super Mario RPG
1997 Final Fantasy VII
1998 Baldur’s Gate
1999 Planescape: Torment
2000 Diablo II
2002 The Elder Scrolls III: Morrowind
2003 Star Wars: Knights Of The Old Republic
2004 Vampire: The Masquerade – Bloodlines
2006 The Elder Scrolls IV: Oblivion
2007 Mass Effect
2008 Fallout 3
2009 Dragon Age: Origins
2010 Fallout: New Vegas
2011 The Elder Scrolls V: Skyrim
2012 Dragon’s Dogma
2013 Path of Exile
2014 Dragon Age: Inquisition
2015 The Witcher 3: Wild Hunt
2016 Persona 5
2017 Nier: Automata
2018 Kingdom Come: Deliverance
2019 The Outer Worlds
2020 Cyberpunk 2077
Nixian Channel Description:
We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.
We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.
Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.
People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.
The video game medium never stops growing, and we’ll never stop chronicling its evolution.
Recording, Editing, and voice over were made by me.
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